Comments

Log in with itch.io to leave a comment.

(+1)

Of course when a character breaks out the magic piack-that-bosnian-bill-and-i-made, the difficulty is immediately lowered by several levels.

Jokes aside this looks cool and I can't wait to try it out.

Maybe I’ll send LPL this game! Do let me know how it goes, and if well, consider giving it some stars :)

Despite having my own little lockpicking procedure I find this very interesting. I am having trouble parsing some of the text though. 

What do you mean by:

 "until the rounds are over" 

"sets them in order left to right"

"The picklock can guess one other pindie's value"

I think I know what you mean but it's a bit unclear.

(1 edit)

Hi! Thanks for the feedback. I will see if I can’t make it clearer.

  1. With endless attempts, there is no need for strategy and IMHO wouldn’t be fun. If the picklock can’t guess within x rounds, the attempt is failed.
  2. With 3 or more physical dice, the picklock has to decide which pindie position they are attempting on a die-by-die basis. In secondary rounds, this can be part of the strategy.
  3. For example, 2 pindie are hidden from the picklock (a, b); since neither die rolled open a pin, the picklock can guess either pindie a or pindie b. This corresponds to an IRL lockpicker *finessing” the pin to get it into place.

btw I really like how your procedure handles time passing