A downloadable module

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Delight the rogues, thieves and all who have a casual disrespect for private property in your games by adding an element of realism and real-life skills to picking locks. 

Simple enough to teach in 30 seconds and expandable to high difficulties. Easily hacked into any system using 3 lock-difficulty principles. Based on real-world lock picking methodology. 

System: None. MOSAIC Strict- and OSR- compatible.

Needed: d6, d8, or d10 depending on game difficulty.

Time to play: 1 to 3 minutes.

Ages: As long as there's no danger of eating the dice.

Cover Image: Lock and Key, Smithsonian Collection, CC0

Uncle Vova CC BY SA 4.0

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
Authoratelier pilcrow
TagsDice, Modular, mosaic-strict, OSR, rules-lite, Tabletop role-playing game

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sneakthief.pdf 1 MB

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Development log

Comments

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(+1)

Of course when a character breaks out the magic piack-that-bosnian-bill-and-i-made, the difficulty is immediately lowered by several levels.

Jokes aside this looks cool and I can't wait to try it out.

Maybe I’ll send LPL this game! Do let me know how it goes, and if well, consider giving it some stars :)

Despite having my own little lockpicking procedure I find this very interesting. I am having trouble parsing some of the text though. 

What do you mean by:

 "until the rounds are over" 

"sets them in order left to right"

"The picklock can guess one other pindie's value"

I think I know what you mean but it's a bit unclear.

(1 edit)

Hi! Thanks for the feedback. I will see if I can’t make it clearer.

  1. With endless attempts, there is no need for strategy and IMHO wouldn’t be fun. If the picklock can’t guess within x rounds, the attempt is failed.
  2. With 3 or more physical dice, the picklock has to decide which pindie position they are attempting on a die-by-die basis. In secondary rounds, this can be part of the strategy.
  3. For example, 2 pindie are hidden from the picklock (a, b); since neither die rolled open a pin, the picklock can guess either pindie a or pindie b. This corresponds to an IRL lockpicker *finessing” the pin to get it into place.

btw I really like how your procedure handles time passing